The quest I Walk the Line in Cyberpunk 2077 presents V with one of Pacifica's most critical moral and political crossroad decisions. Navigating through the abandoned Grand Imperial Mall forces players to balance the interests of the Voodoo Boys gang against NetWatch Agent Bryce Mosley. Understanding the immediate fallout and long-term narrative consequences helps players select the path that best aligns with their RPG playthrough.
Siding with NetWatch Agent Bryce Mosley
Choosing to hear out NetWatch Agent Bryce Mosley inside the cinema booth opens up a diplomatic resolution to the confrontation. Mosley offers to purge the malware placed on V by Placide and release Brigitte safely in exchange for the stolen data. This decision secures immediate safety from Placide's remote execution trick while earning V a temporary ally in NetWatch.
However, agreeing to Mosley's deal turns the Voodoo Boys completely hostile once the mission concludes. After leaving the cinema, Placide's runners are neutralized by NetWatch software, triggering a tense encounter back at the chapel. Checking out daily gaming news often brings to light how different quest routes affect companion relations and late-game combat scenarios. Players who prefer taking down high-level gang bosses will find this path leads directly to a massive brawl against Placide and his followers.
Aligning with Placide and the Voodoo Boys
Incapacitating or eliminating NetWatch Agent Mosley immediately fulfills V's agreement with Placide and the Voodoo Boys. Following this route allows Placide to upload his payload through V's netrunning connection, which instantly kills Mosley and wipes out the remaining NetWatch personnel in the area. V survives the brutal virus spike thanks to the Relic, though the deliberate betrayal leaves a bitter impression.
Returning to the Voodoo Boys hideout allows V to meet Maman Brigitte peacefully and gain access to the Cyberspace questline. This path offers a smoother narrative transition into the deep net without turning the entire Pacifica faction hostile right away. Players seeking to minimize immediate combat encounters across the district usually favor this straightforward option.
Consequences in Cyberspace and Beyond
The choice made during I Walk the Line directly impacts the subsequent mission, Transmission, where V journeys beyond the Blackwall. If you sided with NetWatch, Mosley's tracking virus infects the Voodoo Boys subnet during your plunge into Cyberspace, destroying Brigitte's inner circle. This leads to an inescapable battle against Placide upon returning to the real world.
Conversely, supporting Placide keeps Brigitte and her netrunners alive through the Cyberspace sequence, though they remain cold and untrustworthy toward V. Regardless of your pick, V retains access to the essential story progression needed to contact Alt Cunningham. Selecting the best path ultimately comes down to whether you prioritize revenge against Placide's deceit or maintaining diplomatic standing with Pacifica's ruling netrunners.